CS2 jumpthrow bind
The classic jumpthrow bind jumps and releases the grenade on the same tick. Valve blocked it on 19 August 2024: CS2 now ignores any bind that combines more than one movement or attack action, and jump and attack are both on that list.
alias "+jumpthrow" "+jump;-attack" alias "-jumpthrow" "-jump" bind "alt" "+jumpthrow"
What to know
You do not need it any more. Valve made jump-throws reliable without a bind before it blocked them: press jump and release the grenade at the same moment and the throw lands the same way each time.
Offline, the old bind still works if you set sv_cheats 1 and then cl_allow_multi_input_binds 1. That is fine for checking a lineup on your own server; it does nothing in matchmaking.
Valve's post on the change also warned that players found using hardware or software to fire several actions from one input may be kicked from official servers.
Use a different key
The example uses alt. These keys are common alternatives; copy the version you want.
bind "mouse4" "+jumpthrow"
bind "c" "+jumpthrow"
bind "v" "+jumpthrow"
How to remove this bind
Unbind the key it sits on. If you used another key, put that key in the quotes instead.
unbind "alt"
Then bind the key back to what it did before, or run binddefaults to reset every key to Valve's defaults.
Build a full set of binds
Revision history
- First published. Multi-input rules checked against Valve's 19 Aug 2024 release notes; command names checked against the 28 Oct 2026 game dump.