CS2 network commands
CS2's sub-tick system removed most CS:GO network tweaks. The few left are below, along with the ones that are gone.
network commands list
13 of 13
| Command | What it does | Default | Notes |
|---|---|---|---|
| cl_hud_telemetry_frametime_show | When to show frame time (FPS) on the telemetry HUD. The same option is under Settings, Game, Telemetry. | 1 | |
| net_graph | The CS:GO performance graph. It is not in CS2's command list. | Not in CS2 | |
| cq_netgraph | An early CS2 beta replacement for net_graph. It has since been removed. | Not in CS2 | |
| rate | The most data per second the server may send you. The game sets a sensible value from your connection speed setting. | 80000 | |
| cl_interp_ratio | Interpolation ratio. CS2 sets it from cl_net_buffer_ticks, and the game's own description says not to change it directly. | 2 | |
| cl_net_buffer_ticks | Ticks of delay the game adds to server snapshots and your commands, to smooth over packet loss. It also sets cl_interp_ratio. | 0 | |
| mm_dedicated_search_maxping | The highest ping matchmaking will accept when it picks a server. | 150 | |
| net_status | Prints your current network status in the console. | ||
| cl_hud_telemetry_ping_show | When to show your ping on the telemetry HUD (Settings, Game, Telemetry). | 1 | |
| cl_hud_telemetry_net_quality_graph_show | When to show the network quality graph on the telemetry HUD. | 0 | |
| cl_interp | In CS2 this prints the interpolation time the game is using, in seconds. It reads the value and no longer sets it, as it did in CS:GO. To change interpolation, use cl_net_buffer_ticks. | ||
| cl_updaterate | The CS:GO update rate command. | Not in CS2 | |
| cl_cmdrate | The CS:GO command rate setting. | Not in CS2 |
Revision history
- First published. Every command checked against CS2's own cvar and command list (SteamDatabase dump b73cfdeb35, 28 Oct 2026).
- First published. Every command checked against CS2's own cvar and command list (SteamDatabase dump b73cfdeb35, 28 Oct 2026).