Display mode
| Setting | Players | Share of 837 | |
|---|---|---|---|
| Fullscreen | 831 | 99.3% | |
| Fullscreen Windowed | 4 | 0.5% | |
| Windowed | 2 | 0.2% |
Boost Player Contrast
| Setting | Players | Share of 613 | |
|---|---|---|---|
| Enabled | 459 | 74.9% | |
| Disabled | 154 | 25.1% |
V-Sync
| Setting | Players | Share of 614 | |
|---|---|---|---|
| Disabled | 614 | 100% |
NVIDIA Reflex Low Latency
| Setting | Players | Share of 455 | |
|---|---|---|---|
| Enabled | 205 | 45.1% | |
| Disabled | 185 | 40.7% | |
| Enabled + Boost | 65 | 14.3% |
Multisampling anti-aliasing
| Setting | Players | Share of 615 | |
|---|---|---|---|
| 4x MSAA | 284 | 46.2% | |
| 8x MSAA | 179 | 29.1% | |
| None | 90 | 14.6% | |
| 2x MSAA | 51 | 8.3% | |
| CMAA2 | 11 | 1.8% |
Shadow quality
| Setting | Players | Share of 558 | |
|---|---|---|---|
| High | 347 | 62.2% | |
| Low | 134 | 24% | |
| Very High | 39 | 7% | |
| Medium | 37 | 6.6% | |
| very_low | 1 | 0.2% |
Model and texture detail
| Setting | Players | Share of 616 | |
|---|---|---|---|
| Low | 467 | 75.8% | |
| Medium | 77 | 12.5% | |
| High | 69 | 11.2% | |
| Very High | 3 | 0.5% |
Texture filtering
| Setting | Players | Share of 615 | |
|---|---|---|---|
| Bilinear | 342 | 55.6% | |
| Anisotropic 4x | 91 | 14.8% | |
| Trilinear | 80 | 13% | |
| Anisotropic 16x | 57 | 9.3% | |
| Anisotropic 8x | 23 | 3.7% | |
| Anisotropic 2x | 22 | 3.6% |
Shader detail
| Setting | Players | Share of 585 | |
|---|---|---|---|
| Low | 477 | 81.5% | |
| High | 108 | 18.5% |
Particle detail
| Setting | Players | Share of 455 | |
|---|---|---|---|
| Low | 393 | 86.4% | |
| High | 31 | 6.8% | |
| Medium | 20 | 4.4% | |
| Very High | 11 | 2.4% |
Ambient occlusion
| Setting | Players | Share of 453 | |
|---|---|---|---|
| Disabled | 248 | 54.7% | |
| Medium | 143 | 31.6% | |
| High | 62 | 13.7% |
High dynamic range
| Setting | Players | Share of 454 | |
|---|---|---|---|
| Quality | 381 | 83.9% | |
| Performance | 73 | 16.1% |
FidelityFX Super Resolution
| Setting | Players | Share of 454 | |
|---|---|---|---|
| Disabled (Highest Quality) | 450 | 99.1% | |
| Performance | 3 | 0.7% | |
| Ultra Quality | 1 | 0.2% |
NVIDIA G-Sync
| Setting | Players | Share of 389 | |
|---|---|---|---|
| Disabled | 387 | 99.5% | |
| Enabled | 2 | 0.5% |
Dynamic shadows
| Setting | Players | Share of 390 | |
|---|---|---|---|
| All | 386 | 99% | |
| Sun Only | 4 | 1% |
Max FPS in game (0 = no cap)
| Setting | Players | Share of 389 | |
|---|---|---|---|
| 0 | 273 | 70.2% | |
| 999 | 31 | 8% | |
| 500 | 25 | 6.4% | |
| 400 | 19 | 4.9% | |
| 600 | 13 | 3.3% | |
| 1000 | 4 | 1% |
FPS cap in the console
fps_max sets the frame cap; 0 removes it. Most pros with a known cap leave it at 0.
fps_max 0
Tools for this
Source: CSGOLuck Pro Settings database (prosettings.csgoluck.com), imported from csdb.gg, data of 9 November 2026. Each table counts only the active players with that setting recorded, shown as "Share of" its own total.
Revision history
- First published from the CSGOLuck pro settings database (active players, data of 9 Nov 2026).